In the 1970s, UNIX was big, and so were the machines it ran on. The source code was controlled by those who sold the computers, and if you wanted to modify it so that you could fix things, or improve things, you were stuffed. The tinkerers weren’t happy, so they created a charter, a licence … More The graveyard of things
There are 2 hard problems in computer science: cache invalidation, naming things, and off-by-1 errors. https://twitter.com/secretGeek/status/7269997868 Microsoft are changing the name of the next iteration of .Net – what was .Net 5.0 is now .Net Core 1.0, and like Rick Strahl, I like the idea, but I’m not find of the timing. Although, as it’s … More Naming things is hard – Microsoft’s Core problem
After my Post PC post, and with an interest in node.js I decided to see if it was now possible to develop a reasonably complex bit of software, with structure and tests, having nothing more than a Web browser installed. I looked at a few options but decided on cloud9 http://c9.io because it has a … More Post PC? Developing in the cloud.